Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job - oprainfall (2024)

FINAL FANTASY XIV’s newest expansion, Dawntrail, is available for preorder NOW on PC/Steam, PlayStation 4/5, and on Xbox Series X/S.

This article is based on play of an in-development build of FINAL FANTASY XIV: Dawntrail, and content in the final version is subject to change.

Introduction to Viper

Viper is the other new DPS job introduced in the upcoming Dawntrail expansion, which uses two one-handed blades that can be combined into a single two-handed weapon to fight with. This job utilizes weapon skills to attack enemies and calls upon the memories of ancient hunters contained within their soul crystal to enfeeble opponents and enhance themselves for a period of time.

Because this job does not have such an obvious inspiration as Pictomancer does from FINAL FANTASY VI, Viper has the opportunity to make its own unique mark on the FINAL FANTASY job canon. I was able to take up this job and spend some serious time with it in Tural as part of the Dawntrail Media Tour, and I found it to be a complicated but incredibly fun job.

Playing as Viper

Viper is a complicated job that focuses primarily around enfeebling foes and enhancing your Viper, pulling off multiple basic combo variations, gaining and using Rattling Coil stacks, and finally using theReawakenability to pull off a nine-ability combo sequence that you can then do a second time through the 120 second cool downSerpent’s Ireaction.

Please note that I was able to demo Viper at the 100-level cap.

Enfeeblement and Enhancements

The longer I kept killing enemies in Tural, the more I realized Viper’s first priority is to enfeeble your enemies and enhance your own Warrior of Light. Unlike Pictomancer, Viper does not enhance anyone but themselves, and does not increase damage to the enemy for anyone else but themselves. As for what options you have, please look below:

Enfeeblement

Noxious Gnash increases enemy damage received by 10% by the Viper

Enhancements

Hunter’s Instinct increases damage dealt by 10% by the Viper

Swiftscaled reduces weaponskill cast and recast time, spell cast and recast time, and auto-attack delay all by 15%

Swiftskin’s Venom Effect increases potency of Twinblood Bite by 100

Fellskin’s Venom Effect increases potency of Twinblood Thresh by 50

Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job - oprainfall (1)

These are not minor enhancement/enfeeblements but are instead quite significant to have in effect during battle. For instance, if you have both Noxious Gnash and Hunter’s Instinct in effect, then you’re doing quite a bit more harm to your enemy than you would otherwise.

Combos

Combining Noxious Gnash, Hunter’s Instinct, and Swiftscaled together significantly increases the amount of damage Viper can dish out by a significant amount by both pure numbers and the reduced cast/recast delay. Thankfully, these can be initiated by the first two steps of the 1-2-3 combo with Dread Fangs > Swiftskin’s Sting or Steel Fangs > Hunter’s Sting. You’ll want to complete out the full 1-2-3 combo to enhance the potency of another combo finisher as well in order to increase the Serpent Ire Gauge by 10 before switching to the other combo. These combos will be your standard combo cycle, and thankfully the 1-2-3 combo rotates through a single hotkey.

AoE combos start off withSteel MaworDread Maw, and they also combo out from there like above.

In addition to all of that, there is a lot of combo crossover in order to maximize damage through Swiftskin’s Venom Effect and Fellskin’s Venom Effect. These two effects bolster the damage potential of the third step of the combo, which gives a real incentive to do both combos back-to-back. And if that wasn’t enough, then you can execute Death RattleorLast Lashon top of all that at the end of each combo.

Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job - oprainfall (2)

Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job - oprainfall (3)

Every 40 seconds, you can also fire off Dreadwinder into Hunter’s Coil/Swiftskin’s Coil and then into the other second skill of Hunter’s Coil/Swiftskin’s Coil that you did not use moments before. Furthermore, using Hunter’s Coil/Swiftskin’s Coil as a finisher to that second combo gives you access to Twinblood Bite and Twinfang Bite. Not only does this second combo grant the full array of enfeeblement and enhancements, but it also increases the Serpent Ire Gauge and grants a Rattling Coil. These Rattling Coil stacks appear as the red gems on the Vipersight bar. Rattling Coil stacks can be used to activate Uncoiled Fury, which does significant AoE damage.

I’ve barely discussed some of the combo possibilities here, and so I would urge you to review the action assignable and unassignable charts below to see how everything can be utilized. I promise you: it is a lot.

Finally, when you have 50 in the Serpent’s Ire Gauge, you can use Reawaken. Reawaken does solid AoE damage to surrounding enemies, but more importantly…it grants five stacks of Anguine Tribute. At this point, you can utilize the insanely complicated combo at level 100 of First Generation > First Legacy > Second Generation > Second Legacy > Third Generation > Third Legacy > Fourth Generation > Fourth Legacy > Ouroboros. Each Generation step uses up one Anguine Tribute, and Ouroboros uses up the fifth and final Anguine Tribute. If you then pop the Serpent’s Ire action (120 second timer) immediately afterwards, you not only are granted a stack of Rattling Coil, but you then have the ability to use Reawaken, and all nine other linked actions, in the combo a second time.

Combine that with a Role Action such as Bloodbath, and you’re a walking, damaging, self-healing DPS machine…especially if you have all three major enfeeblement and enhancements active as well. Please check out the end of the YouTube video linked at the top to see this full Reawaken combo in action!

Direction-Oriented Attacks

In what is probably the baffling decision for Viper, Swiftskin’s Coil and Hindsting Strike/Hindsbane Fang does more damage when executed from the target’s rear, and Flanksting Strike/Flanksbane Fang does more damage from the target’s flank. Thankfully, you do get Truth North as a Role Action to negate the directional angling, but it is still something that is quite a surprise to find for this job and it honestly does not fit in as you already have enough to worry about already.

Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job - oprainfall (4)

Viper Actions Charts

Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job - oprainfall (5)

Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job - oprainfall (6)

Viper Unassignable Actions Charts

Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job - oprainfall (7)

Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job - oprainfall (8)

Viper Role Chart

Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job - oprainfall (9)

Viper Traits Chart

Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job - oprainfall (10)

Final Thoughts on Viper

If you’ve followed along with this all so far, then you’ve probably reached the same conclusion that I have: Viper is a very weaponskill heavy, complicated job. In fact, I suspect that Viper will be the most complicated job in all of FINAL FANTASY XIV Online when Dawntrail is released.

It can be very easy to lose your place in the weapon skill rotation, as both the single target and the AoE rotations have multiple weapon skill paths to go down to complete the combo — and you’ll want to do so in order to max out your enfeeblement and enhancements. FINAL FANTASY XIV Online’s smart AI is a Twelvesended gift, because the hotbar will light up the weapon skill with a higher effect to do next, and this will help you keep pace with alternating between the different combos. For me, this meant I could hit the combos constantly and consistently without remembering exactly what I had already hit. Without this, Viper would be infinitely harder to play and utilize appropriately in combo for anyone but the most skilled of players.

Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job - oprainfall (11)

I do think that the directional-oriented bonuses to damage are something that requires quite a bit of movement and makes Viper a bit like Dragoon because of it. Thankfully, True North can negate that need to direct yourself if you don’t want to deal with repositioning every so often during the fight. I frankly don’t care for that mechanic because it feels a bit tacked on, and I am glad that noteverycombo and weapon skill requires me to be rotating to different positions around the enemy in order to execute effectively.

Finally, you’ll notice that I haven’t talked about single bladed and dual bladed weapons, despite that being what is advertised in the Viper job description. Watching the blades come together and come apart is quite cool looking graphically, but I found myself focusing on enhancing/enfeebling, filling up the Rattling Coil and Serpent’s Ire Gauge, and trying to pull off back-to-back nine-hit combos through Reawaken action and Serpent’s Ire action when I wasn’t utilizing my other combo sets.

Viper is ultimately a lot of fun to play, make no mistake about it. It is also the one job that I am dying to see be utilized in Crystalline Conflict PVP due to simply how much damage it is expected to dish out as quickly as possible. I really think that if players take the time to experiment and learn this job, then they will fall quickly in love with Viper like I ended up doing.

Please check out my thoughts on the new Pictomancer job, and about , and my opinion on the Dawntrail demo as a whole.

If you want more FINAL FANTASY XIV Online-themed content, then be sure to check out my ongoing cooking series, Cooking Eorzea!

Also, check out what eleven FINAL FANTASY XI Online enemies that I think need to be part of the upcoming Echoes of Vana’diel raid series in Dawntrail.

Are you going to pick up Viper when the upcoming Dawntrail expansion releases?

What do you think about directional-based actions?

Let us know in the comments below!

Related

Dawntrail Media Tour: Viper is a Complicated, and Fun, DPS FFXIV Job - oprainfall (2024)

FAQs

What level does Viper start in FFXIV? ›

The viper and pictomancer jobs have been added.

These jobs have no corresponding classes and begin at level 80.

What armor will Viper use in FFXIV? ›

Equipment. An Au Ra viper in job gear. Vipers wield pairs of one-handed blades that can be combined into a two-handed weapon. Their armor is primarily made up of "Scouting" gear, light armor with average defenses they share with Ninja.

What class is Viper in FFXIV? ›

Viper is a melee DPS job in Final Fantasy XIV that dual-wields swords to quickly strike their foes. Viper is capable of combining their weapons to create a twinblade, unleashing even more devastating attacks. Viper can be unlocked in Ul'dah after reaching level 80 and owning the Dawntrail expansion.

Where is the Viper starting in Ffxiv? ›

The FFXIV Viper unlock location can be found in Ul'dah at coordinates X: 9.3x Y: 9.2. Look for the “Worrying Weaver” NPC. Struggling to spot it? It's right by the Pugilist's Guild on the map.

What level will Viper and Pictomancer start at? ›

This page offers players the most efficient way to level both Viper and Pictomancer in Dawntrail. This will include how to prep your character before Dawntrail is available, as well as which activities will be the quickest in order to get the two new jobs from level 80 to 100, with or without a party.

What level do you become a Dragoon? ›

Requirements: Requirements for acquiring the Dragoon job in A Realm Reborn are LV 30 Lancer and LV 15 Marauder. To unlock this job you must posess level 15 in the Marauder class and have completed the Level 30 Lancer quest " " given by the Lancer trainer in Gridania.

What is the most powerful class in Ffxiv? ›

In the realm of Final Fantasy XIV, the S Tier signifies the zenith of DPS performance, a domain reserved for jobs that consistently outshine others in the art of dealing damage. Black Mage and Summoner, two exceptional DPS jobs, have taken center stage, commanding this top-tier classification with distinction.

Will Viper share gear with Ninja? ›

The Viper shares Scouting armor with the Ninja, and its two blades can be combined into a single, two-handed weapon, similar to the weapons used by Final Fantasy 9's Zidane.

What class are vipers? ›

viper, (family Viperidae), any of more than 200 species of venomous snakes belonging to two groups: pit vipers (subfamily Crotalinae) and Old World vipers (subfamily Viperinae), which are considered separate families by some authorities. They eat small animals and hunt by striking and envenomating their prey.

What are the new classes in Dawntrail? ›

With that out of the way, it's onto the individual job changes for Dawntrail, with special focus on the two new classes, the FF14 Viper and FF14 Pictomancer. Yoshida does also slip in one additional tease, noting that the team is currently planning an “individuality update” for the next expansion after Dawntrail.

How to unlock Viper? ›

How To Unlock Viper. The only prerequisite that you need to fulfill to become a Viper is to complete a Level 80 side quest that begins in Ul'dah. This does mean that you'll have to have at least one combat job at Level 80.

How to unlock Firebird FF14? ›

Requirements To Get The Firebird Mount In FF14

The Firebird can only be obtained by players who reach at least level 60. It is also necessary to have completed all Main Scenario Quests up to "Litany of Peace", the last one necessary to unlock every step the player must go through to get the mount.

What level is the first raid in Ffxiv? ›

Each expansion, including the base game, has added a new set of Alliance Raids. You'll gain access to the first Alliance Raid, the Crystal Tower, at level 50. To unlock each Alliance Raid, you'll need to follow a specific quest line that can be difficult to find.

What level is the first dungeon in FF14? ›

Quick Links. Sastasha is a level 15 dungeon in Final Fantasy 14. This is the first dungeon you will explore as a new adventurer in Eorzea. Your objective is to explore the Sastasha Seagrot in Western La Noscea and find the pirates that are supposedly setting up camp there.

What level does summoner start at Ffxiv? ›

In order to become a Summoner, characters must have a level 30 Arcanist. Once you have met the class level requirements, go to the Arcanist's Guild in Limsa Limsona and complete the level 30 Arcanist class quest.

What level does the Gunblade start at Ffxiv? ›

In order to unlock Gunbreaker, you must first have reached level 60 with any Disciple of War job and have paid for the Shadowbringers expansion. After you've fulfilled these requirements, Gunbreaker can be unlocked by talking to the NPC God's Quiver Bow in Central Shroud (X:19, Y:28).

Top Articles
Latest Posts
Article information

Author: Frankie Dare

Last Updated:

Views: 5556

Rating: 4.2 / 5 (53 voted)

Reviews: 92% of readers found this page helpful

Author information

Name: Frankie Dare

Birthday: 2000-01-27

Address: Suite 313 45115 Caridad Freeway, Port Barabaraville, MS 66713

Phone: +3769542039359

Job: Sales Manager

Hobby: Baton twirling, Stand-up comedy, Leather crafting, Rugby, tabletop games, Jigsaw puzzles, Air sports

Introduction: My name is Frankie Dare, I am a funny, beautiful, proud, fair, pleasant, cheerful, enthusiastic person who loves writing and wants to share my knowledge and understanding with you.